

Repelling creatures have a 50% chance to ignore damage from spells. Proficient creatures gain 30% more benefits from their Artifact's Stat Slots, other than Health.Ĭreatures with Protected take 50% less damage.Ĭreatures with Rebirth are resurrected with 50% Health when they die. This buff is removed after the creature takes an actionĬreatures with Leeching recover Health equal to 25% of the damage they deal.Ĭreatures with Mending recover 25% Health at the start of their turn.

Invisible creatures cannot be targeted by enemy attacks or spells. Barrier strength cannot exceed 200% of a creature's highest stat when this buff is applied.Ĭreatures with Defensive automatically Defend at the end of their turn.Ĭreatures with Immune can't be afflicted with debuffs.

After the maximum amount of damage is dealt, the buff is removed. Then, this buff is removed.īarrier absorbs a certain amount of damage. When an Arcane creature casts a spell, the spell does not consume any Charges. A variation exists for each of the five classes: Life, Nature, Sorcery, Chaos and Death.Ĭreature has an increased chance to deal critical damage.Ĭreature takes less damage from all sources.Ĭreature has an increased chance to dodge.Ĭreatures has additional Spell Gem slots.Ĭreature has a chance to automatically cast a spell at a certain time in battle.Įach of the five types of Artifacts determines when the spell will be cast:Ĭreatures with Agile have an additional, independent chance to dodge attacks. A variation exists for each debuff in the game.Ĭreature deals more damage to, and takes less damage from (Class) creatures. A variation exists for each buff in the game.Ĭreature has a chance to afflict enemies with (Debuff) when it deals damage with attacks or spells. A variation exists for each of the five stats: Health, Attack, Intelligence, Defense and Speed, as well as variations that split the benefit between two stats.Ĭreature has a chance to gain (Buff) when it deals damage with attacks or spells. You can hold down E, Q and F (by default) for several seconds in battle to forfeit at any time as long as the battle menu isn't visible.Ĭreature has additional (Stat). If a trait description says the trait doesn't stack, that means you should try to have only one copy of this trait in your party because multiple copies of it won't be fully effective, if at all.īosses are typically immune to instant-kill effects. Press and hold F (by default) in battle to view additional information, such as the current Realm Properties, the duration of creatures' buffs and debuffs, the number of minion stacks each creature has, and much more. However, they are displayed to you one at a time to make them easier to read. When a creature performs an action in battle, all subsequent actions are processed at the same exact time. In addition, creatures will gain a diminished amount of stats after these values reach 500% of their base amounts. Additional TipsCreatures' stats cannot fall below 20% of the amount they started the battle with.
